

Unlocking too many at once without being able to build them up properly. You mentioned them all being hungry or thirsty or unhappy, then you are doing a poor job of building them. Sure it has problems, I've had the problem of planting crops and settlers acting stupid, but it's hardly breaking my game experience. It's wholly optional, can be VERY lucrative and can give you a sense of impacting the region. I'll agree, they don't explain the settlement mechanics enough for people to know what to do and what they are getting into.īut. I keep seeing this "all the time" complaint.
#FALLOUT 4 SETTLEMENTS HOW TO#
If you're still hung up on crafting settlements, take a look at this step-by-step guide how to craft a better settlement (for beginners). When you don't have the responsibility of wiping for every settler in the Commonwealth, you'll get a lot more of the adventuring done, and enjoy yourself more. If you ever feel bogged down with things to do in Fallout 4, try giving up on your settlements (the easiest way to do this is restarting the game). I've done more in my first 10 levels of my new character than I did in 25 levels with my previous one. I've entered Diamond City, began a relationship with Piper, joined the Brotherhood of Steel, searched the world for my child, and fought Swan (and died). Sure crafting is fun, but the real point of the game is to get out exploring and completing missions.

When you restart the game and decide to completely neglect (apart from the mandatory sections) the settlement crafting system, you'll find that you're doing so much more in-game. Am I playing Smurf Village or am I playing Fallout 4?! "Your settlers need food." "Your settlers need water." "Your settlers aren't happy." "Your settlers have no defense." It's exhausting! You'd swear that you're playing some cheap mobile game where you need to care for your little town. There is always, ALWAYS, a stupid notification next to one or more settlements on the Workshop page of the Pip-Boy. The problems don't end there! Settlements require your constant attention, pulling you away from the actual game. Players can't go ten minutes without having to go check on their poor settlers. With all of these problems and more, the settlement crafting can definitely be seen as quickly tacked on to check a box. Which means you'll need to pick up every toy car and stick of duct tape you find in the wild, significantly shortening the time you'll have on the outside before traveling back to the settlements (learn more: Fallout 4 takes crafting too far for the average player). Junk. In order to build sprawling, fancy settlements you'll need junk.Furthermore, whenever you try to give settlers a job to do they just stare at you blankly and often refuse to tend to whatever crops or guard post you want them to attend.
#FALLOUT 4 SETTLEMENTS MOVIE#
Nine out of ten of my settlers just stood inside the drive-in movie screen. I created my best settlement there with beautiful facilities, decorations everywhere, very high class establishment. Take the drive-in movie theater (I believe it is called Starlight Drive-In) for example. Settlers are stupid. The settlers that come to a player's establishments are, without a doubt, dumb as nails.Players could spend an hour on their gardens alone, just turning the same melon over and over again waiting for it to finally figure out that it's in dirt and can be planted. Plants take up an enormous amount of room and are decidedly ridiculous to lay in the dirt. Whenever players try to cultivate their gardens with the multiple food sources in the world, they'll find that they can't plant as much as they thought.
#FALLOUT 4 SETTLEMENTS FREE#
We need a free camera or an overview camera to really see what's going on. It is extremely hard to see the bigger picture when players have to create their entire settlements from first-person. Players are essentially given the tools and told to build, without knowing much in the process.

Settlement Crafting Problems - a brief rundown However, there are too many bugs in the crafting system to make it enjoyable for an architectural noob like myself, and the entire mechanic seems like it was tacked on at the last second. It is a highly creative area of the game, and can be quite attractive to players of the previously mentioned stature. Lots of Minecraft-friendly players may disagree with my choice to completely disregard the settlement system. Being a well-rounded gamer with multiple interests, a journalist here on GameSkinny, and a YouTube content creator, I simply do not have the time for crafting and maintaining settlements. During my original playthrough roughly 80% of my time was spent on the creation or discovery of settlements. Settlements, though they might throw in their own flair of creativity to the Fallout franchise, suck the life out of Fallout 4.
